Curate Beginners Quest

Page 1

◆If:bq1_cur_sol-pro is ON
  ◆Text:None, npc_maxritwald_face(0), Window, Bottom
  :Text:Talk to me again,
  :Text:I'll be a moment.
  ◆Control Self Switch:A = ON
  ◆
:Else
  ◆If:bq1_curate_end is ON
    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
    :Text:I see you have completed your
    :Text:task. I am most pleased. You have
    :Text:proven your faith and resolve. 
    ◆Control Switches:#0126 bq1_curate_on = OFF
    ◆Control Switches:#0127 bq1_curate_end = OFF
    ◆Control Switches:#0128 bq1_curate_complete = ON
    ◆Control Switches:#0137 bq1_cur_sol-pro = OFF
    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
    :Text:We reward the faithful. Take
    :Text:this 100gp and use it wisely.
    :Text:Don't forget to visit Guard Captain
    :Text:and the Merchant Bankers Guild.
    ◆Change Gold:+ 100
    ◆Change EXP:Player One, + 100 (Show Level Up)
    ◆Change Items:Used Equipment Voucher - 1
    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
    :Text:Now that you have helped me.
    :Text:It is time to help the other
    :Text:Masters. Who will you help next?
    ◆Label:bq-choices
    ◆Show Choices:Master Kell, Regent Reginald, I have completed their tasks (Window, Right, #1, #2)
    :When Master Kell
      ◆If:bq1_soldier_complete is ON
        ◆Text:None, npc_maxritwald_face(0), Window, Bottom
        :Text:You have already helped Master
        :Text:Kell. Congratulations on that!
        :Text:Would you like to help Regent
        :Text:Reginald instead?
        ◆Jump to Label:bq-choices
        ◆
      :Else
        ◆Text:None, npc_maxritwald_face(0), Window, Bottom
        :Text:Good choice. The town guard
        :Text:helps keep us safe . They can
        :Text:be a bit off putting at time.
        :Text:Part of the job I guess.
        ◆Control Switches:#0136 bq1_sol_cur-pro = ON
        ◆Control Self Switch:A = ON
        ◆
      :End
      ◆
    :When Regent Reginald
      ◆If:bq1_provisioner_complete is ON
        ◆Text:None, npc_maxritwald_face(0), Window, Bottom
        :Text:Your contract with Regent Reginald
        :Text:has already been completed.
        :Text:Would you like to speak to
        :Text:Master Kell instead?
        ◆Jump to Label:bq-choices
        ◆
      :Else
        ◆Text:None, npc_maxritwald_face(0), Window, Bottom
        :Text:Regent Reginald keeps the
        :Text:Town of Ritwald profitable.
        :Text:Allowing us comforts other
        :Text:towns go without.
        ◆Control Switches:#0138 bq1_pro_sol-cur = ON
        ◆Control Self Switch:A = ON
        ◆
      :End
      ◆
    :When I have completed their tasks
      ◆Text:None, npc_maxritwald_face(0), Window, Bottom
      :Text:I'll double check for you.
      ◆If:bq1_soldier_complete is ON
        ◆Text:None, npc_maxritwald_face(0), Window, Bottom
        :Text:Master Kell is completed.
        ◆If:bq1_provisioner_complete is ON
          ◆Text:None, npc_maxritwald_face(0), Window, Bottom
          :Text:Regent Reginald
          :Text:is completed.
          ◆Text:None, npc_maxritwald_face(0), Window, Bottom
          :Text:Your're all set.
          ◆Control Switches:#0139 bq1_all-complete = ON
          ◆
        :Else
          ◆Text:None, npc_maxritwald_face(0), Window, Bottom
          :Text:See Regent Reginald.
          :Text:You're not done.
          ◆Jump to Label:bq-choices
          ◆
        :End
        ◆
      :Else
        ◆Text:None, npc_maxritwald_face(0), Window, Bottom
        :Text:See Master Kell.
        :Text:You're not done.
        ◆Jump to Label:bq-choices
        ◆
      :End
      ◆
    :End
    ◆Control Self Switch:A = ON
    ◆
  :Else
    ◆If:bq1_curate_on is ON
      ◆Text:None, npc_maxritwald_face(0), Window, Bottom
      :Text:Your task is not yet completed.
      :Text:The farmer's scarecrows are still
      :Text:attacking people in the fields.
      :Text:Defeat them before returning.
      ◆
    :Else
      ◆If:Party has Used Equipment Voucher
        ◆If:Class of Player One is Soldier
          ◆Text:None, npc_maxritwald_face(0), Window, Bottom
          :Text:I see you have gotten your equipment.
          :Text:However, your path is with the Town
          :Text:Guard. Please see Master Kell at
          :Text:the Guard Captian's house.
          ◆
        :Else
          ◆If:Class of Player One is Provisioner
            ◆Text:None, npc_maxritwald_face(0), Window, Bottom
            :Text:I see you have your equipment.
            :Text:However, your path is with the
            :Text:Bankers. Please see Master Reginald
            :Text:at the Merchant Bankers Guild.
            ◆
          :Else
            ◆If:Class of Player One is Curate
              ◆Text:None, npc_maxritwald_face(0), Window, Bottom
              :Text:You have returned with your
              :Text:equipment. Make sure it has
              :Text:been equiped.
              ◆Script:$gameActors.actor(1).optimizeEquipments()
              ◆Text:None, npc_maxritwald_face(0), Window, Bottom
              :Text:We'll make a proper looking Curate
              :Text:out of you yet. I have your first
              :Text:task. West at the fields a local
              :Text:farmer is using magical scarecrows.
              ◆Text:None, npc_maxritwald_face(0), Window, Bottom
              :Text:The scarecrow has become
              :Text:enraged and is attacking
              :Text:anything that comes into
              :Text:the fields.
              ◆Text:None, npc_maxritwald_face(0), Window, Bottom
              :Text:Restore order in the fields.
              :Text:Once the enraged scarecrow is
              :Text:defeated the other scarecrows
              :Text:will return to their duties.
              ◆Control Switches:#0126 bq1_curate_on = ON
              ◆
            :End
            ◆
          :End
          ◆
        :End
        ◆
      :Else
        ◆If:Party has Equipment Voucher
          ◆If:Class of Player One is Soldier
            ◆Text:None, npc_maxritwald_face(0), Window, Middle
            :Text:Your equipment voucher is for
            :Text:a soldier. I am sorry I cannot
            :Text:help you with that.
            ◆
          :Else
            ◆If:Class of Player One is Provisioner
              ◆Text:None, npc_maxritwald_face(0), Window, Bottom
              :Text:Your equipment voucher is for
              :Text:a provisioner. I am sorry I
              :Text:cannot help you with that.
              ◆
            :Else
              ◆If:Class of Player One is Curate
                ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                :Text:You have not gotten your supplies
                :Text:with the equipment voucher yet.
                :Text:Return when this task is
                :Text:completed please.
                ◆
              :End
              ◆
            :End
            ◆
          :End
          ◆
        :Else
          ◆If:Party has Soldier's Letter
            ◆Text:None, npc_maxritwald_face(0), Window, Bottom
            :Text:\N[1], thank you for visiting.
            :Text:Your Letter of Recommendation
            :Text:is for Master Kell, Captain
            :Text:at Arms. Please see him.
            ◆
          :Else
            ◆If:Party has Provisioner's Letter
              ◆Text:None, npc_maxritwald_face(0), Window, Bottom
              :Text:\N[1], thank you for the
              :Text:visit. This Letter of Recommendation
              :Text:is for Reginald Bon'Claire at the
              :Text:Merchant Guild. Please see him.
              ◆
            :Else
              ◆If:Party has Curate's Letter
                ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                :Text:\N[1], you have chosen
                :Text:the faith as a new Curate.
                ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                :Text:Just to be clear. You wish to
                :Text:join the Faithful as a curate.
                :Text:Is that correct?
                ◆Show Choices:Yes, the Faithful, No, I reconsidered (Window, Right, #1, #2)
                :When Yes, the Faithful
                  ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                  :Text:Welcome to the Faithful.
                  :Text:You are a curate now.
                  :Text:Let's get started!
                  ◆Change Items:Curate's Letter - 1
                  ◆Change Class:Player One, Curate, false
                  ◆Change Items:Equipment Voucher + 1
                  ◆Text:None, None, Dim, Bottom
                  :Text:You receive: \c[14]Equipment Voucher
                  ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                  :Text:Visit Ritwald General. Show them
                  :Text:this equipment voucher. They will
                  :Text:supply you with some basic gear.
                  :Text:Return to me once it is completed.
                  ◆
                :When No, I reconsidered
                  ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                  :Text:I will take your Letter of
                  :Text:Recommendation. Please speak
                  :Text:to your father again when you
                  :Text:are ready to choose your path.
                  ◆Change Items:Curate's Letter - 1
                  ◆
                :End
                ◆
              :Else
                ◆If:maxwell_spoken is ON
                  ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                  :Text:It's been a long day. We've
                  :Text:already discussed the Faithful.
                  :Text:We will speak again some other time.
                  ◆
                :Else
                  ◆If:Party has Letter of Intent
                    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                    :Text:Welcome to Ritwald Gospel. I am
                    :Text:Father Maxwell. I preside over the
                    :Text:Ritwald Chapter. I see you have
                    :Text:brought me a Letter of Intent.
                    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                    :Text:The Faithful protect the lands
                    :Text:against evil in all it's forms.
                    :Text:Our divine power is granted by
                    :Text:the one true god.
                    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                    :Text:With guidance and faith we protect
                    :Text:and serve the land. As a curate you
                    :Text:will travel afar to spread our message
                    :Text:and uphold the values of the Faithful.
                    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                    :Text:Ponder your choices. The
                    :Text:Faithful is a demanding
                    :Text:but rewarding life.
                    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
                    :Text:Return with your Letter
                    :Text:of Recommedation if you
                    :Text:feel the calling. May
                    :Text:the light guide you.
                    ◆Control Variables:#0001 father_spoken += 1
                    ◆Control Switches:#0064 maxwell_spoken = ON
                    ◆
                  :End
                  ◆
                :End
                ◆
              :End
              ◆
            :End
            ◆
          :End
          ◆
        :End
        ◆
      :End
      ◆
    :End
    ◆
  :End
  ◆
:End

Page 2

◆If:bq1_curate_complete is ON
  ◆Text:None, npc_maxritwald_face(0), Window, Bottom
  :Text:Thanks for your help.
  :Text:I have no other tasks
  :Text:at this time.
  ◆
:Else
  ◆If:bq1_cur_sol-pro is ON
    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
    :Text:Well it looks like your here to
    :Text:assist me. Just in time too!
    ◆Text:None, npc_maxritwald_face(0), Window, Bottom
    :Text:Are you ready to accept my task?
    ◆Show Choices:Yes, No (Window, Right, #1, #2)
    :When Yes
      ◆Text:None, npc_maxritwald_face(0), Window, Bottom
      :Text:I have your first task. West
      :Text:at the fields a local farmer
      :Text:is using magical scarecrows.
      ◆Text:None, npc_maxritwald_face(0), Window, Bottom
      :Text:His scarecrows have become
      :Text:enraged and are attacking
      :Text:anything that comes into
      :Text:the fields.
      ◆Text:None, npc_maxritwald_face(0), Window, Bottom
      :Text:Find and destroy the enraged
      :Text:scarecrow. The others will
      :Text:return to their duties.
      :Text:Restore order in the fields.
      ◆Control Switches:#0126 bq1_curate_on = ON
      ◆Control Switches:#0137 bq1_cur_sol-pro = OFF
      ◆Control Self Switch:A = OFF
      ◆
    :When No
      ◆Text:None, npc_maxritwald_face(0), Window, Bottom
      :Text:Come back when you're ready.
      :Text:Before it's a real problem
      :Text:and someone gets hurt.
      ◆
    :End
    ◆
  :Else
    ◆If:bq1_curate_on is ON
      ◆Text:None, npc_maxritwald_face(0), Window, Bottom
      :Text:Back so soon?
      ◆Control Switches:#0137 bq1_cur_sol-pro = OFF
      ◆Control Self Switch:A = OFF
      ◆
    :End
    ◆
  :End
  ◆
:End
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Author: Andy

Just a silly website procrastinator...