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◆If:bq1_cur_sol-pro is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Talk to me again, :Text:I'll be a moment. ◆Control Self Switch:A = ON ◆ :Else ◆If:bq1_curate_end is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:I see you have completed your :Text:task. I am most pleased. You have :Text:proven your faith and resolve. ◆Control Switches:#0126 bq1_curate_on = OFF ◆Control Switches:#0127 bq1_curate_end = OFF ◆Control Switches:#0128 bq1_curate_complete = ON ◆Control Switches:#0137 bq1_cur_sol-pro = OFF ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:We reward the faithful. Take :Text:this 100gp and use it wisely. :Text:Don't forget to visit Guard Captain :Text:and the Merchant Bankers Guild. ◆Change Gold:+ 100 ◆Change EXP:Player One, + 100 (Show Level Up) ◆Change Items:Used Equipment Voucher - 1 ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Now that you have helped me. :Text:It is time to help the other :Text:Masters. Who will you help next? ◆Label:bq-choices ◆Show Choices:Master Kell, Regent Reginald, I have completed their tasks (Window, Right, #1, #2) :When Master Kell ◆If:bq1_soldier_complete is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:You have already helped Master :Text:Kell. Congratulations on that! :Text:Would you like to help Regent :Text:Reginald instead? ◆Jump to Label:bq-choices ◆ :Else ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Good choice. The town guard :Text:helps keep us safe . They can :Text:be a bit off putting at time. :Text:Part of the job I guess. ◆Control Switches:#0136 bq1_sol_cur-pro = ON ◆Control Self Switch:A = ON ◆ :End ◆ :When Regent Reginald ◆If:bq1_provisioner_complete is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Your contract with Regent Reginald :Text:has already been completed. :Text:Would you like to speak to :Text:Master Kell instead? ◆Jump to Label:bq-choices ◆ :Else ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Regent Reginald keeps the :Text:Town of Ritwald profitable. :Text:Allowing us comforts other :Text:towns go without. ◆Control Switches:#0138 bq1_pro_sol-cur = ON ◆Control Self Switch:A = ON ◆ :End ◆ :When I have completed their tasks ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:I'll double check for you. ◆If:bq1_soldier_complete is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Master Kell is completed. ◆If:bq1_provisioner_complete is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Regent Reginald :Text:is completed. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Your're all set. ◆Control Switches:#0139 bq1_all-complete = ON ◆ :Else ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:See Regent Reginald. :Text:You're not done. ◆Jump to Label:bq-choices ◆ :End ◆ :Else ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:See Master Kell. :Text:You're not done. ◆Jump to Label:bq-choices ◆ :End ◆ :End ◆Control Self Switch:A = ON ◆ :Else ◆If:bq1_curate_on is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Your task is not yet completed. :Text:The farmer's scarecrows are still :Text:attacking people in the fields. :Text:Defeat them before returning. ◆ :Else ◆If:Party has Used Equipment Voucher ◆If:Class of Player One is Soldier ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:I see you have gotten your equipment. :Text:However, your path is with the Town :Text:Guard. Please see Master Kell at :Text:the Guard Captian's house. ◆ :Else ◆If:Class of Player One is Provisioner ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:I see you have your equipment. :Text:However, your path is with the :Text:Bankers. Please see Master Reginald :Text:at the Merchant Bankers Guild. ◆ :Else ◆If:Class of Player One is Curate ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:You have returned with your :Text:equipment. Make sure it has :Text:been equiped. ◆Script:$gameActors.actor(1).optimizeEquipments() ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:We'll make a proper looking Curate :Text:out of you yet. I have your first :Text:task. West at the fields a local :Text:farmer is using magical scarecrows. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:The scarecrow has become :Text:enraged and is attacking :Text:anything that comes into :Text:the fields. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Restore order in the fields. :Text:Once the enraged scarecrow is :Text:defeated the other scarecrows :Text:will return to their duties. ◆Control Switches:#0126 bq1_curate_on = ON ◆ :End ◆ :End ◆ :End ◆ :Else ◆If:Party has Equipment Voucher ◆If:Class of Player One is Soldier ◆Text:None, npc_maxritwald_face(0), Window, Middle :Text:Your equipment voucher is for :Text:a soldier. I am sorry I cannot :Text:help you with that. ◆ :Else ◆If:Class of Player One is Provisioner ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Your equipment voucher is for :Text:a provisioner. I am sorry I :Text:cannot help you with that. ◆ :Else ◆If:Class of Player One is Curate ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:You have not gotten your supplies :Text:with the equipment voucher yet. :Text:Return when this task is :Text:completed please. ◆ :End ◆ :End ◆ :End ◆ :Else ◆If:Party has Soldier's Letter ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:\N[1], thank you for visiting. :Text:Your Letter of Recommendation :Text:is for Master Kell, Captain :Text:at Arms. Please see him. ◆ :Else ◆If:Party has Provisioner's Letter ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:\N[1], thank you for the :Text:visit. This Letter of Recommendation :Text:is for Reginald Bon'Claire at the :Text:Merchant Guild. Please see him. ◆ :Else ◆If:Party has Curate's Letter ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:\N[1], you have chosen :Text:the faith as a new Curate. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Just to be clear. You wish to :Text:join the Faithful as a curate. :Text:Is that correct? ◆Show Choices:Yes, the Faithful, No, I reconsidered (Window, Right, #1, #2) :When Yes, the Faithful ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Welcome to the Faithful. :Text:You are a curate now. :Text:Let's get started! ◆Change Items:Curate's Letter - 1 ◆Change Class:Player One, Curate, false ◆Change Items:Equipment Voucher + 1 ◆Text:None, None, Dim, Bottom :Text:You receive: \c[14]Equipment Voucher ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Visit Ritwald General. Show them :Text:this equipment voucher. They will :Text:supply you with some basic gear. :Text:Return to me once it is completed. ◆ :When No, I reconsidered ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:I will take your Letter of :Text:Recommendation. Please speak :Text:to your father again when you :Text:are ready to choose your path. ◆Change Items:Curate's Letter - 1 ◆ :End ◆ :Else ◆If:maxwell_spoken is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:It's been a long day. We've :Text:already discussed the Faithful. :Text:We will speak again some other time. ◆ :Else ◆If:Party has Letter of Intent ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Welcome to Ritwald Gospel. I am :Text:Father Maxwell. I preside over the :Text:Ritwald Chapter. I see you have :Text:brought me a Letter of Intent. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:The Faithful protect the lands :Text:against evil in all it's forms. :Text:Our divine power is granted by :Text:the one true god. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:With guidance and faith we protect :Text:and serve the land. As a curate you :Text:will travel afar to spread our message :Text:and uphold the values of the Faithful. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Ponder your choices. The :Text:Faithful is a demanding :Text:but rewarding life. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Return with your Letter :Text:of Recommedation if you :Text:feel the calling. May :Text:the light guide you. ◆Control Variables:#0001 father_spoken += 1 ◆Control Switches:#0064 maxwell_spoken = ON ◆ :End ◆ :End ◆ :End ◆ :End ◆ :End ◆ :End ◆ :End ◆ :End ◆ :End ◆ :End
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◆If:bq1_curate_complete is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Thanks for your help. :Text:I have no other tasks :Text:at this time. ◆ :Else ◆If:bq1_cur_sol-pro is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Well it looks like your here to :Text:assist me. Just in time too! ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Are you ready to accept my task? ◆Show Choices:Yes, No (Window, Right, #1, #2) :When Yes ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:I have your first task. West :Text:at the fields a local farmer :Text:is using magical scarecrows. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:His scarecrows have become :Text:enraged and are attacking :Text:anything that comes into :Text:the fields. ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Find and destroy the enraged :Text:scarecrow. The others will :Text:return to their duties. :Text:Restore order in the fields. ◆Control Switches:#0126 bq1_curate_on = ON ◆Control Switches:#0137 bq1_cur_sol-pro = OFF ◆Control Self Switch:A = OFF ◆ :When No ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Come back when you're ready. :Text:Before it's a real problem :Text:and someone gets hurt. ◆ :End ◆ :Else ◆If:bq1_curate_on is ON ◆Text:None, npc_maxritwald_face(0), Window, Bottom :Text:Back so soon? ◆Control Switches:#0137 bq1_cur_sol-pro = OFF ◆Control Self Switch:A = OFF ◆ :End ◆ :End ◆ :End