Page 1
◆If:bq1_cur_sol-pro is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Talk to me again,
:Text:I'll be a moment.
◆Control Self Switch:A = ON
◆
:Else
◆If:bq1_curate_end is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:I see you have completed your
:Text:task. I am most pleased. You have
:Text:proven your faith and resolve.
◆Control Switches:#0126 bq1_curate_on = OFF
◆Control Switches:#0127 bq1_curate_end = OFF
◆Control Switches:#0128 bq1_curate_complete = ON
◆Control Switches:#0137 bq1_cur_sol-pro = OFF
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:We reward the faithful. Take
:Text:this 100gp and use it wisely.
:Text:Don't forget to visit Guard Captain
:Text:and the Merchant Bankers Guild.
◆Change Gold:+ 100
◆Change EXP:Player One, + 100 (Show Level Up)
◆Change Items:Used Equipment Voucher - 1
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Now that you have helped me.
:Text:It is time to help the other
:Text:Masters. Who will you help next?
◆Label:bq-choices
◆Show Choices:Master Kell, Regent Reginald, I have completed their tasks (Window, Right, #1, #2)
:When Master Kell
◆If:bq1_soldier_complete is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:You have already helped Master
:Text:Kell. Congratulations on that!
:Text:Would you like to help Regent
:Text:Reginald instead?
◆Jump to Label:bq-choices
◆
:Else
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Good choice. The town guard
:Text:helps keep us safe . They can
:Text:be a bit off putting at time.
:Text:Part of the job I guess.
◆Control Switches:#0136 bq1_sol_cur-pro = ON
◆Control Self Switch:A = ON
◆
:End
◆
:When Regent Reginald
◆If:bq1_provisioner_complete is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Your contract with Regent Reginald
:Text:has already been completed.
:Text:Would you like to speak to
:Text:Master Kell instead?
◆Jump to Label:bq-choices
◆
:Else
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Regent Reginald keeps the
:Text:Town of Ritwald profitable.
:Text:Allowing us comforts other
:Text:towns go without.
◆Control Switches:#0138 bq1_pro_sol-cur = ON
◆Control Self Switch:A = ON
◆
:End
◆
:When I have completed their tasks
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:I'll double check for you.
◆If:bq1_soldier_complete is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Master Kell is completed.
◆If:bq1_provisioner_complete is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Regent Reginald
:Text:is completed.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Your're all set.
◆Control Switches:#0139 bq1_all-complete = ON
◆
:Else
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:See Regent Reginald.
:Text:You're not done.
◆Jump to Label:bq-choices
◆
:End
◆
:Else
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:See Master Kell.
:Text:You're not done.
◆Jump to Label:bq-choices
◆
:End
◆
:End
◆Control Self Switch:A = ON
◆
:Else
◆If:bq1_curate_on is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Your task is not yet completed.
:Text:The farmer's scarecrows are still
:Text:attacking people in the fields.
:Text:Defeat them before returning.
◆
:Else
◆If:Party has Used Equipment Voucher
◆If:Class of Player One is Soldier
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:I see you have gotten your equipment.
:Text:However, your path is with the Town
:Text:Guard. Please see Master Kell at
:Text:the Guard Captian's house.
◆
:Else
◆If:Class of Player One is Provisioner
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:I see you have your equipment.
:Text:However, your path is with the
:Text:Bankers. Please see Master Reginald
:Text:at the Merchant Bankers Guild.
◆
:Else
◆If:Class of Player One is Curate
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:You have returned with your
:Text:equipment. Make sure it has
:Text:been equiped.
◆Script:$gameActors.actor(1).optimizeEquipments()
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:We'll make a proper looking Curate
:Text:out of you yet. I have your first
:Text:task. West at the fields a local
:Text:farmer is using magical scarecrows.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:The scarecrow has become
:Text:enraged and is attacking
:Text:anything that comes into
:Text:the fields.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Restore order in the fields.
:Text:Once the enraged scarecrow is
:Text:defeated the other scarecrows
:Text:will return to their duties.
◆Control Switches:#0126 bq1_curate_on = ON
◆
:End
◆
:End
◆
:End
◆
:Else
◆If:Party has Equipment Voucher
◆If:Class of Player One is Soldier
◆Text:None, npc_maxritwald_face(0), Window, Middle
:Text:Your equipment voucher is for
:Text:a soldier. I am sorry I cannot
:Text:help you with that.
◆
:Else
◆If:Class of Player One is Provisioner
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Your equipment voucher is for
:Text:a provisioner. I am sorry I
:Text:cannot help you with that.
◆
:Else
◆If:Class of Player One is Curate
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:You have not gotten your supplies
:Text:with the equipment voucher yet.
:Text:Return when this task is
:Text:completed please.
◆
:End
◆
:End
◆
:End
◆
:Else
◆If:Party has Soldier's Letter
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:\N[1], thank you for visiting.
:Text:Your Letter of Recommendation
:Text:is for Master Kell, Captain
:Text:at Arms. Please see him.
◆
:Else
◆If:Party has Provisioner's Letter
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:\N[1], thank you for the
:Text:visit. This Letter of Recommendation
:Text:is for Reginald Bon'Claire at the
:Text:Merchant Guild. Please see him.
◆
:Else
◆If:Party has Curate's Letter
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:\N[1], you have chosen
:Text:the faith as a new Curate.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Just to be clear. You wish to
:Text:join the Faithful as a curate.
:Text:Is that correct?
◆Show Choices:Yes, the Faithful, No, I reconsidered (Window, Right, #1, #2)
:When Yes, the Faithful
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Welcome to the Faithful.
:Text:You are a curate now.
:Text:Let's get started!
◆Change Items:Curate's Letter - 1
◆Change Class:Player One, Curate, false
◆Change Items:Equipment Voucher + 1
◆Text:None, None, Dim, Bottom
:Text:You receive: \c[14]Equipment Voucher
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Visit Ritwald General. Show them
:Text:this equipment voucher. They will
:Text:supply you with some basic gear.
:Text:Return to me once it is completed.
◆
:When No, I reconsidered
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:I will take your Letter of
:Text:Recommendation. Please speak
:Text:to your father again when you
:Text:are ready to choose your path.
◆Change Items:Curate's Letter - 1
◆
:End
◆
:Else
◆If:maxwell_spoken is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:It's been a long day. We've
:Text:already discussed the Faithful.
:Text:We will speak again some other time.
◆
:Else
◆If:Party has Letter of Intent
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Welcome to Ritwald Gospel. I am
:Text:Father Maxwell. I preside over the
:Text:Ritwald Chapter. I see you have
:Text:brought me a Letter of Intent.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:The Faithful protect the lands
:Text:against evil in all it's forms.
:Text:Our divine power is granted by
:Text:the one true god.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:With guidance and faith we protect
:Text:and serve the land. As a curate you
:Text:will travel afar to spread our message
:Text:and uphold the values of the Faithful.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Ponder your choices. The
:Text:Faithful is a demanding
:Text:but rewarding life.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Return with your Letter
:Text:of Recommedation if you
:Text:feel the calling. May
:Text:the light guide you.
◆Control Variables:#0001 father_spoken += 1
◆Control Switches:#0064 maxwell_spoken = ON
◆
:End
◆
:End
◆
:End
◆
:End
◆
:End
◆
:End
◆
:End
◆
:End
◆
:End
◆
:End
Page 2
◆If:bq1_curate_complete is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Thanks for your help.
:Text:I have no other tasks
:Text:at this time.
◆
:Else
◆If:bq1_cur_sol-pro is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Well it looks like your here to
:Text:assist me. Just in time too!
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Are you ready to accept my task?
◆Show Choices:Yes, No (Window, Right, #1, #2)
:When Yes
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:I have your first task. West
:Text:at the fields a local farmer
:Text:is using magical scarecrows.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:His scarecrows have become
:Text:enraged and are attacking
:Text:anything that comes into
:Text:the fields.
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Find and destroy the enraged
:Text:scarecrow. The others will
:Text:return to their duties.
:Text:Restore order in the fields.
◆Control Switches:#0126 bq1_curate_on = ON
◆Control Switches:#0137 bq1_cur_sol-pro = OFF
◆Control Self Switch:A = OFF
◆
:When No
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Come back when you're ready.
:Text:Before it's a real problem
:Text:and someone gets hurt.
◆
:End
◆
:Else
◆If:bq1_curate_on is ON
◆Text:None, npc_maxritwald_face(0), Window, Bottom
:Text:Back so soon?
◆Control Switches:#0137 bq1_cur_sol-pro = OFF
◆Control Self Switch:A = OFF
◆
:End
◆
:End
◆
:End