{"id":236,"date":"2025-01-14T10:25:12","date_gmt":"2025-01-14T15:25:12","guid":{"rendered":"https:\/\/theddc.net\/?p=236"},"modified":"2025-01-14T10:25:13","modified_gmt":"2025-01-14T15:25:13","slug":"curate-beginners-quest","status":"publish","type":"post","link":"https:\/\/theddc.net\/?p=236","title":{"rendered":"Curate Beginners Quest"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Page 1<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">\u25c6If\uff1abq1_cur_sol-pro is ON\n  \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n  \uff1aText\uff1aTalk to me again,\n  \uff1aText\uff1aI'll be a moment.\n  \u25c6Control Self Switch\uff1aA = ON\n  \u25c6\n\uff1aElse\n  \u25c6If\uff1abq1_curate_end is ON\n    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n    \uff1aText\uff1aI see you have completed your\n    \uff1aText\uff1atask. I am most pleased. You have\n    \uff1aText\uff1aproven your faith and resolve. \n    \u25c6Control Switches\uff1a#0126 bq1_curate_on = OFF\n    \u25c6Control Switches\uff1a#0127 bq1_curate_end = OFF\n    \u25c6Control Switches\uff1a#0128 bq1_curate_complete = ON\n    \u25c6Control Switches\uff1a#0137 bq1_cur_sol-pro = OFF\n    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n    \uff1aText\uff1aWe reward the faithful. Take\n    \uff1aText\uff1athis 100gp and use it wisely.\n    \uff1aText\uff1aDon't forget to visit Guard Captain\n    \uff1aText\uff1aand the Merchant Bankers Guild.\n    \u25c6Change Gold\uff1a+ 100\n    \u25c6Change EXP\uff1aPlayer One, + 100 (Show Level Up)\n    \u25c6Change Items\uff1aUsed Equipment Voucher - 1\n    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n    \uff1aText\uff1aNow that you have helped me.\n    \uff1aText\uff1aIt is time to help the other\n    \uff1aText\uff1aMasters. Who will you help next?\n    \u25c6Label\uff1abq-choices\n    \u25c6Show Choices\uff1aMaster Kell, Regent Reginald, I have completed their tasks (Window, Right, #1, #2)\n    \uff1aWhen Master Kell\n      \u25c6If\uff1abq1_soldier_complete is ON\n        \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n        \uff1aText\uff1aYou have already helped Master\n        \uff1aText\uff1aKell. Congratulations on that!\n        \uff1aText\uff1aWould you like to help Regent\n        \uff1aText\uff1aReginald instead?\n        \u25c6Jump to Label\uff1abq-choices\n        \u25c6\n      \uff1aElse\n        \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n        \uff1aText\uff1aGood choice. The town guard\n        \uff1aText\uff1ahelps keep us safe . They can\n        \uff1aText\uff1abe a bit off putting at time.\n        \uff1aText\uff1aPart of the job I guess.\n        \u25c6Control Switches\uff1a#0136 bq1_sol_cur-pro = ON\n        \u25c6Control Self Switch\uff1aA = ON\n        \u25c6\n      \uff1aEnd\n      \u25c6\n    \uff1aWhen Regent Reginald\n      \u25c6If\uff1abq1_provisioner_complete is ON\n        \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n        \uff1aText\uff1aYour contract with Regent Reginald\n        \uff1aText\uff1ahas already been completed.\n        \uff1aText\uff1aWould you like to speak to\n        \uff1aText\uff1aMaster Kell instead?\n        \u25c6Jump to Label\uff1abq-choices\n        \u25c6\n      \uff1aElse\n        \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n        \uff1aText\uff1aRegent Reginald keeps the\n        \uff1aText\uff1aTown of Ritwald profitable.\n        \uff1aText\uff1aAllowing us comforts other\n        \uff1aText\uff1atowns go without.\n        \u25c6Control Switches\uff1a#0138 bq1_pro_sol-cur = ON\n        \u25c6Control Self Switch\uff1aA = ON\n        \u25c6\n      \uff1aEnd\n      \u25c6\n    \uff1aWhen I have completed their tasks\n      \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n      \uff1aText\uff1aI'll double check for you.\n      \u25c6If\uff1abq1_soldier_complete is ON\n        \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n        \uff1aText\uff1aMaster Kell is completed.\n        \u25c6If\uff1abq1_provisioner_complete is ON\n          \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n          \uff1aText\uff1aRegent Reginald\n          \uff1aText\uff1ais completed.\n          \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n          \uff1aText\uff1aYour're all set.\n          \u25c6Control Switches\uff1a#0139 bq1_all-complete = ON\n          \u25c6\n        \uff1aElse\n          \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n          \uff1aText\uff1aSee Regent Reginald.\n          \uff1aText\uff1aYou're not done.\n          \u25c6Jump to Label\uff1abq-choices\n          \u25c6\n        \uff1aEnd\n        \u25c6\n      \uff1aElse\n        \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n        \uff1aText\uff1aSee Master Kell.\n        \uff1aText\uff1aYou're not done.\n        \u25c6Jump to Label\uff1abq-choices\n        \u25c6\n      \uff1aEnd\n      \u25c6\n    \uff1aEnd\n    \u25c6Control Self Switch\uff1aA = ON\n    \u25c6\n  \uff1aElse\n    \u25c6If\uff1abq1_curate_on is ON\n      \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n      \uff1aText\uff1aYour task is not yet completed.\n      \uff1aText\uff1aThe farmer's scarecrows are still\n      \uff1aText\uff1aattacking people in the fields.\n      \uff1aText\uff1aDefeat them before returning.\n      \u25c6\n    \uff1aElse\n      \u25c6If\uff1aParty has Used Equipment Voucher\n        \u25c6If\uff1aClass of Player One is Soldier\n          \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n          \uff1aText\uff1aI see you have gotten your equipment.\n          \uff1aText\uff1aHowever, your path is with the Town\n          \uff1aText\uff1aGuard. Please see Master Kell at\n          \uff1aText\uff1athe Guard Captian's house.\n          \u25c6\n        \uff1aElse\n          \u25c6If\uff1aClass of Player One is Provisioner\n            \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n            \uff1aText\uff1aI see you have your equipment.\n            \uff1aText\uff1aHowever, your path is with the\n            \uff1aText\uff1aBankers. Please see Master Reginald\n            \uff1aText\uff1aat the Merchant Bankers Guild.\n            \u25c6\n          \uff1aElse\n            \u25c6If\uff1aClass of Player One is Curate\n              \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n              \uff1aText\uff1aYou have returned with your\n              \uff1aText\uff1aequipment. Make sure it has\n              \uff1aText\uff1abeen equiped.\n              \u25c6Script\uff1a$gameActors.actor(1).optimizeEquipments()\n              \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n              \uff1aText\uff1aWe'll make a proper looking Curate\n              \uff1aText\uff1aout of you yet. I have your first\n              \uff1aText\uff1atask. West at the fields a local\n              \uff1aText\uff1afarmer is using magical scarecrows.\n              \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n              \uff1aText\uff1aThe scarecrow has become\n              \uff1aText\uff1aenraged and is attacking\n              \uff1aText\uff1aanything that comes into\n              \uff1aText\uff1athe fields.\n              \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n              \uff1aText\uff1aRestore order in the fields.\n              \uff1aText\uff1aOnce the enraged scarecrow is\n              \uff1aText\uff1adefeated the other scarecrows\n              \uff1aText\uff1awill return to their duties.\n              \u25c6Control Switches\uff1a#0126 bq1_curate_on = ON\n              \u25c6\n            \uff1aEnd\n            \u25c6\n          \uff1aEnd\n          \u25c6\n        \uff1aEnd\n        \u25c6\n      \uff1aElse\n        \u25c6If\uff1aParty has Equipment Voucher\n          \u25c6If\uff1aClass of Player One is Soldier\n            \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Middle\n            \uff1aText\uff1aYour equipment voucher is for\n            \uff1aText\uff1aa soldier. I am sorry I cannot\n            \uff1aText\uff1ahelp you with that.\n            \u25c6\n          \uff1aElse\n            \u25c6If\uff1aClass of Player One is Provisioner\n              \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n              \uff1aText\uff1aYour equipment voucher is for\n              \uff1aText\uff1aa provisioner. I am sorry I\n              \uff1aText\uff1acannot help you with that.\n              \u25c6\n            \uff1aElse\n              \u25c6If\uff1aClass of Player One is Curate\n                \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                \uff1aText\uff1aYou have not gotten your supplies\n                \uff1aText\uff1awith the equipment voucher yet.\n                \uff1aText\uff1aReturn when this task is\n                \uff1aText\uff1acompleted please.\n                \u25c6\n              \uff1aEnd\n              \u25c6\n            \uff1aEnd\n            \u25c6\n          \uff1aEnd\n          \u25c6\n        \uff1aElse\n          \u25c6If\uff1aParty has Soldier's Letter\n            \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n            \uff1aText\uff1a\\N[1], thank you for visiting.\n            \uff1aText\uff1aYour Letter of Recommendation\n            \uff1aText\uff1ais for Master Kell, Captain\n            \uff1aText\uff1aat Arms. Please see him.\n            \u25c6\n          \uff1aElse\n            \u25c6If\uff1aParty has Provisioner's Letter\n              \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n              \uff1aText\uff1a\\N[1], thank you for the\n              \uff1aText\uff1avisit. This Letter of Recommendation\n              \uff1aText\uff1ais for Reginald Bon'Claire at the\n              \uff1aText\uff1aMerchant Guild. Please see him.\n              \u25c6\n            \uff1aElse\n              \u25c6If\uff1aParty has Curate's Letter\n                \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                \uff1aText\uff1a\\N[1], you have chosen\n                \uff1aText\uff1athe faith as a new Curate.\n                \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                \uff1aText\uff1aJust to be clear. You wish to\n                \uff1aText\uff1ajoin the Faithful as a curate.\n                \uff1aText\uff1aIs that correct?\n                \u25c6Show Choices\uff1aYes, the Faithful, No, I reconsidered (Window, Right, #1, #2)\n                \uff1aWhen Yes, the Faithful\n                  \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                  \uff1aText\uff1aWelcome to the Faithful.\n                  \uff1aText\uff1aYou are a curate now.\n                  \uff1aText\uff1aLet's get started!\n                  \u25c6Change Items\uff1aCurate's Letter - 1\n                  \u25c6Change Class\uff1aPlayer One, Curate, false\n                  \u25c6Change Items\uff1aEquipment Voucher + 1\n                  \u25c6Text\uff1aNone, None, Dim, Bottom\n                  \uff1aText\uff1aYou receive: \\c[14]Equipment Voucher\n                  \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                  \uff1aText\uff1aVisit Ritwald General. Show them\n                  \uff1aText\uff1athis equipment voucher. They will\n                  \uff1aText\uff1asupply you with some basic gear.\n                  \uff1aText\uff1aReturn to me once it is completed.\n                  \u25c6\n                \uff1aWhen No, I reconsidered\n                  \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                  \uff1aText\uff1aI will take your Letter of\n                  \uff1aText\uff1aRecommendation. Please speak\n                  \uff1aText\uff1ato your father again when you\n                  \uff1aText\uff1aare ready to choose your path.\n                  \u25c6Change Items\uff1aCurate's Letter - 1\n                  \u25c6\n                \uff1aEnd\n                \u25c6\n              \uff1aElse\n                \u25c6If\uff1amaxwell_spoken is ON\n                  \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                  \uff1aText\uff1aIt's been a long day. We've\n                  \uff1aText\uff1aalready discussed the Faithful.\n                  \uff1aText\uff1aWe will speak again some other time.\n                  \u25c6\n                \uff1aElse\n                  \u25c6If\uff1aParty has Letter of Intent\n                    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                    \uff1aText\uff1aWelcome to Ritwald Gospel. I am\n                    \uff1aText\uff1aFather Maxwell. I preside over the\n                    \uff1aText\uff1aRitwald Chapter. I see you have\n                    \uff1aText\uff1abrought me a Letter of Intent.\n                    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                    \uff1aText\uff1aThe Faithful protect the lands\n                    \uff1aText\uff1aagainst evil in all it's forms.\n                    \uff1aText\uff1aOur divine power is granted by\n                    \uff1aText\uff1athe one true god.\n                    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                    \uff1aText\uff1aWith guidance and faith we protect\n                    \uff1aText\uff1aand serve the land. As a curate you\n                    \uff1aText\uff1awill travel afar to spread our message\n                    \uff1aText\uff1aand uphold the values of the Faithful.\n                    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                    \uff1aText\uff1aPonder your choices. The\n                    \uff1aText\uff1aFaithful is a demanding\n                    \uff1aText\uff1abut rewarding life.\n                    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n                    \uff1aText\uff1aReturn with your Letter\n                    \uff1aText\uff1aof Recommedation if you\n                    \uff1aText\uff1afeel the calling. May\n                    \uff1aText\uff1athe light guide you.\n                    \u25c6Control Variables\uff1a#0001 father_spoken += 1\n                    \u25c6Control Switches\uff1a#0064 maxwell_spoken = ON\n                    \u25c6\n                  \uff1aEnd\n                  \u25c6\n                \uff1aEnd\n                \u25c6\n              \uff1aEnd\n              \u25c6\n            \uff1aEnd\n            \u25c6\n          \uff1aEnd\n          \u25c6\n        \uff1aEnd\n        \u25c6\n      \uff1aEnd\n      \u25c6\n    \uff1aEnd\n    \u25c6\n  \uff1aEnd\n  \u25c6\n\uff1aEnd<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Page 2<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">\u25c6If\uff1abq1_curate_complete is ON\n  \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n  \uff1aText\uff1aThanks for your help.\n  \uff1aText\uff1aI have no other tasks\n  \uff1aText\uff1aat this time.\n  \u25c6\n\uff1aElse\n  \u25c6If\uff1abq1_cur_sol-pro is ON\n    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n    \uff1aText\uff1aWell it looks like your here to\n    \uff1aText\uff1aassist me. Just in time too!\n    \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n    \uff1aText\uff1aAre you ready to accept my task?\n    \u25c6Show Choices\uff1aYes, No (Window, Right, #1, #2)\n    \uff1aWhen Yes\n      \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n      \uff1aText\uff1aI have your first task. West\n      \uff1aText\uff1aat the fields a local farmer\n      \uff1aText\uff1ais using magical scarecrows.\n      \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n      \uff1aText\uff1aHis scarecrows have become\n      \uff1aText\uff1aenraged and are attacking\n      \uff1aText\uff1aanything that comes into\n      \uff1aText\uff1athe fields.\n      \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n      \uff1aText\uff1aFind and destroy the enraged\n      \uff1aText\uff1ascarecrow. The others will\n      \uff1aText\uff1areturn to their duties.\n      \uff1aText\uff1aRestore order in the fields.\n      \u25c6Control Switches\uff1a#0126 bq1_curate_on = ON\n      \u25c6Control Switches\uff1a#0137 bq1_cur_sol-pro = OFF\n      \u25c6Control Self Switch\uff1aA = OFF\n      \u25c6\n    \uff1aWhen No\n      \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n      \uff1aText\uff1aCome back when you're ready.\n      \uff1aText\uff1aBefore it's a real problem\n      \uff1aText\uff1aand someone gets hurt.\n      \u25c6\n    \uff1aEnd\n    \u25c6\n  \uff1aElse\n    \u25c6If\uff1abq1_curate_on is ON\n      \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom\n      \uff1aText\uff1aBack so soon?\n      \u25c6Control Switches\uff1a#0137 bq1_cur_sol-pro = OFF\n      \u25c6Control Self Switch\uff1aA = OFF\n      \u25c6\n    \uff1aEnd\n    \u25c6\n  \uff1aEnd\n  \u25c6\n\uff1aEnd<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Page 1 \u25c6If\uff1abq1_cur_sol-pro is ON \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom \uff1aText\uff1aTalk to me again, \uff1aText\uff1aI&#8217;ll be a moment. \u25c6Control Self Switch\uff1aA = ON \u25c6 \uff1aElse \u25c6If\uff1abq1_curate_end is ON \u25c6Text\uff1aNone, npc_maxritwald_face(0), Window, Bottom \uff1aText\uff1aI see you have completed your \uff1aText\uff1atask. I am most pleased. You have \uff1aText\uff1aproven your faith and resolve. \u25c6Control Switches\uff1a#0126 bq1_curate_on = OFF \u25c6Control &hellip; <a href=\"https:\/\/theddc.net\/?p=236\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Curate Beginners Quest&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36,38],"tags":[],"class_list":["post-236","post","type-post","status-publish","format-standard","hentry","category-dev-game","category-rpgmz-patanica"],"_links":{"self":[{"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/posts\/236","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theddc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=236"}],"version-history":[{"count":1,"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/posts\/236\/revisions"}],"predecessor-version":[{"id":237,"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/posts\/236\/revisions\/237"}],"wp:attachment":[{"href":"https:\/\/theddc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=236"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theddc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=236"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theddc.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=236"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}