{"id":105,"date":"2023-05-27T04:50:25","date_gmt":"2023-05-27T09:50:25","guid":{"rendered":"https:\/\/theddc.net\/?p=105"},"modified":"2023-05-28T08:44:44","modified_gmt":"2023-05-28T13:44:44","slug":"weapon-classifications","status":"publish","type":"post","link":"https:\/\/theddc.net\/?p=105","title":{"rendered":"Weapon Classifications"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I am thinking of grouping all standard weapons into one general type. Each weapon classification would have a preferred damage type. Swords would be slashing, bows would be piercing, hammers would be blunt, etc. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Then assign a preferred weapon damage type per class. When a class uses their preferred damage-type weapon they get a bonus for its use. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A standard troupe fighter for example would get at least a 10% damage bonus when using slashing weapons. This could extend to penalties for using opposing damage types like blunt. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The penalty could be greater than the bonus to help reinforce the use of appropriate damage types. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This could lead to a mastery system where a character could take additional skills\/training to improve or learn new damage types without a penalty. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Not to get off track, iron out the basics of the system first.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Basic weapons would be listed under General. Basic Armor would follow this same path. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each weapon or armor would be assigned a class preference. When matching that class preference the character would enjoy a bonus. When not matching, the character would receive a small penalty for its use. If the item is in opposition, they would receive a severe penalty. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All general weapons and armor would be under the same arch type. The bonus\/penalty would be assigned directly to the item in use. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now, how to make it work in RPG Maker \ud83d\ude09<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Update: 05\/27\/2023 All weapon types will need to be grouped into their basic damage type. Blunt, Slash, Pierce. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am thinking of grouping all standard weapons into one general type. Each weapon classification would have a preferred damage type. Swords would be slashing, bows would be piercing, hammers would be blunt, etc. Then assign a preferred weapon damage type per class. When a class uses their preferred damage-type weapon they get a bonus &hellip; <a href=\"https:\/\/theddc.net\/?p=105\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Weapon Classifications&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-105","post","type-post","status-publish","format-standard","hentry","category-project_notes"],"_links":{"self":[{"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/posts\/105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theddc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=105"}],"version-history":[{"count":2,"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/posts\/105\/revisions"}],"predecessor-version":[{"id":110,"href":"https:\/\/theddc.net\/index.php?rest_route=\/wp\/v2\/posts\/105\/revisions\/110"}],"wp:attachment":[{"href":"https:\/\/theddc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theddc.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theddc.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}