• Welcome, Guest. Please login.
September 18, 2019, 03:38:05 am


"Just because you choose to play life at a harder difficulty level doesn't mean I have too", yours truly Slackerville :)

Welcome, Guest. Please login.

September 18, 2019, 03:38:05 am

Login with username, password and session length



2019 Sep 11 06:45:41
Testing new layout ideas.


  • Total Posts: 470
  • Total Topics: 402
  • Online Today: 6
  • Online Ever: 41
  • (November 26, 2016, 09:45:46 am)
Users Online
Users: 0
Guests: 20
Total: 20

20 Guests, 0 Users

KIll, Fetch Collect

Started by Andy, June 29, 2017, 02:26:45 am

Previous topic - Next topic


KIll, Fetch Collect


I have an idea kicking around in my head about some repeatable quest templates. I boiled it down to three basic quest types.

- Kill Quests: The player has to eliminate a specific number of enemies or a specific target.
- Fetch Quests: The player has to retrieve a specific item(s) from somewhere in the game world. Normally only used for specialized instances. May have a large impact on the game world.
- Collect Quests: The player has to collect a general item for turn in to receive a small reward. Commonly used for bounty quests like collecting pelts, etc. The collect quests are designed to have no impact on the overall game world.

a lot of hard work goes into easy
The DDC Network