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91
General Discussion / Destiny Beta begins July 17th on PS4, ARE YOU READY!
« Last post by Andy on July 16, 2014, 10:55:15 AM »


The Destiny Beta begins on July 17th. Are you ready!



Setting up your Beta Access:
7.10.2014 Visit Bungie.net to choose your Beta platform This entails redeeming your beta code. If your like me, I bought it on PSN. PSN purchasers will NOT have their beta code emailed out until July 17th. It is important to note that if you have NOT setup your account on Bungie.net you should do so now.

Check these two articles if you have additional questions. They both pretty much cover everything.

Official post by Bungie on the Destiny Beta
PSN Beta Access Informationp




Once you have your beta code. Redeem it and select
your platform. Here is a short video I found on
how to redeem your code.


7.17.2014 Beta Begins for PS4/PS3 The beta lasts for a period of 10 days. I will be playing as often as possible. If you are looking for someone to hang with during the PS4 Beta, add my PSN ID: Carrissis.

I created a clan for Destiny called The DDC Network. Follow the link and join up. It is open invite, so anyone can join. Wear the DDCN tag with pride!
Official DDCN Destiny Clan


7.21.2014/7.22.2014 Beta Offline For Maintenance Everyone take a breather. Looks like we get a short break  ::)


7.26.2014 Play the Beta Starting @ 2PM PST to earn an emblem I don't have any details on this. You may just have to be logged in. Maybe some huge quest is going on. All I know is I will be there  ;)


7.27.2014 Beta Ends 10 days of Beta. What will it all mean? I will share my impressions and look forward to hearing what others think.



Destiny Official Beta Trailer


So don't be a stranger. In the beta? Come game with me!
Add Carrissis on PSN!
92
General Discussion / Happy birthday America!
« Last post by Andy on July 01, 2014, 06:05:44 AM »
Happy Birthday America!





The Birth of American Independence

When the initial battles in the Revolutionary War broke out in April 1775, few colonists desired complete independence from Great Britain, and those who did were considered radical. By the middle of the following year, however, many more colonists had come to favor independence, thanks to growing hostility against Britain and the spread of revolutionary sentiments such as those expressed in Thomas Paine’s bestselling pamphlet “Common Sense,” published in early 1776. On June 7, when the Continental Congress met at the Pennsylvania State House (later Independence Hall) in Philadelphia, the Virginia delegate Richard Henry Lee introduced a motion calling for the colonies’ independence. Amid heated debate, Congress postponed the vote on Lee’s resolution, but appointed a five-man committee–including Thomas Jefferson of Virginia, John Adams of Massachusetts, Roger Sherman of Connecticut, Benjamin Franklin of Pennsylvania and Robert R. Livingston of New York–to draft a formal statement justifying the break with Great Britain.

On July 2nd, the Continental Congress voted in favor of Lee’s resolution for independence in a near-unanimous vote (the New York delegation abstained, but later voted affirmatively). On that day, John Adams wrote to his wife Abigail that July 2 “will be celebrated, by succeeding Generations, as the great anniversary Festival” and that the celebration should include “Pomp and Parade…Games, Sports, Guns, Bells, Bonfires and Illuminations from one End of this Continent to the other.” On July 4th, the Congress formally adopted the Declaration of Independence, which had been written largely by Jefferson. Though the vote for actual independence took place on July 2nd, from then on the 4th became the day that was celebrated as the birth of American independence.


Early Fourth of July Celebrations

In the pre-Revolutionary years, colonists had held annual celebrations of the king’s birthday, which traditionally included the ringing of bells, bonfires, processions and speechmaking. By contrast, during the summer of 1776 some colonists celebrated the birth of independence by holding mock funerals for King George III, as a way of symbolizing the end of the monarchy’s hold on America and the triumph of liberty. Festivities including concerts, bonfires, parades and the firing of cannons and muskets usually accompanied the first public readings of the Declaration of Independence, beginning immediately after its adoption. Philadelphia held the first annual commemoration of independence on July 4, 1777, while Congress was still occupied with the ongoing war. George Washington issued double rations of rum to all his soldiers to mark the anniversary of independence in 1778, and in 1781, several months before the key American victory at Yorktown, Massachusetts became the first state to make July 4th an official state holiday.

After the Revolutionary War, Americans continued to commemorate Independence Day every year, in celebrations that allowed the new nation’s emerging political leaders to address citizens and create a feeling of unity. By the last decade of the 18th century, the two major political parties–Federalists and Democratic-Republicans–that had arisen began holding separate Independence Day celebrations in many large cities.


July 4th Becomes A National Holiday

The tradition of patriotic celebration became even more widespread after the War of 1812, in which the United States again faced Great Britain. In 1870, the U.S. Congress made July 4th a federal holiday; in 1941, the provision was expanded to grant a paid holiday to all federal employees. Over the years, the political importance of the holiday would decline, but Independence Day remained an important national holiday and a symbol of patriotism.

Falling in mid-summer, the Fourth of July has since the late 19th century become a major focus of leisure activities and a common occasion for family get-togethers, often involving fireworks and outdoor barbecues. The most common symbol of the holiday is the American flag, and a common musical accompaniment is “The Star-Spangled Banner,” the national anthem of the United States.


Original article on History.com
93
General Discussion / PS Vita Memory card on sale at Amazon - Huge savings!!!
« Last post by Andy on June 27, 2014, 04:27:36 PM »
16GB PlayStation Vita Memory Card

ON SALE FOR: $24.99 / Regular $59.99





Seems Amazon is trying to reduce their
stock of PS Vita memory cards. Not sure how long the
sale will last but this is a GREAT deal. PS Vita cards are
very expensive and some of the cards new are up to 60% off.

Looking to get a new Vita memory card. Help the
TheDDC.net out by using our Amazon affiliate link
and don't miss out on these GREAT deal!



94
Game Tips and Tricks / Sims Freeplay: Tips and Tricks index.
« Last post by Andy on June 27, 2014, 06:33:22 AM »


A collection of tips and tricks for the
Sims Freeplay on iOS/Android.


Have an interesting tip or trick. Just submit a post on this board.
Once verified it will be added to the official list of Tips and Tricks for the Sims Freeplay.
As a friendly reminder please do not post exploits.


Tips & Tricks:

Sims Freeplay: Building a Life Point Farm





95
General Discussion / MFU Pre-Alpha Ver: 1.13
« Last post by Andy on June 11, 2014, 09:43:27 AM »

MFU Pre-Alpha Ver: 1.13 -- COMPLETE --









Last of the public updates. We are beginning the final quest line development. No new Pre-Alpha updates will be posted to the public. Once the game reaches Alpha staged we will begin posting public updates.

- Added Dev Team Fred's castle F1 map.

- Added Castle Courtyard map to better tie in castle interior map.

- Fixed Banker Guard at Merchant Bankers. Was having pathing reset issue.

- Converted other castle interior maps to match same tileset.

- Complete rewrite of the Donald Fhin event. Prepping for the final quest line. Was a huge undertaking.

- Ton of various tweaks and fixes.





96
General Discussion / ** UPDATE ** NationVoice Ventrilo Support ends...
« Last post by Andy on June 05, 2014, 09:31:31 AM »
Well it seems NationVoice struck a deal with myMumble.com to take over all of their verified accounts.

I was able to submit a ticket and get my lifetime server moved to myMumble.com.

Even though we don't use vent/teamspeak/mumble that often anymore it is nice to have.

Great job on getting us moved over!


97
General Discussion / NationVoice Ventrilo Support ends...
« Last post by Andy on June 04, 2014, 05:35:45 AM »
So I am checking my emails the other day and I get this...
Quote
NationVoice System Message:

06/02/2014 09:39 PM
Subscribers of NationVoice


 On April 16, 2014, our Ventrilo license, which was issued in 2005 was revoked by Flagship Industries.  Since that time, we have not billed or accepted any further orders from new or existing customers. We have also disabled the ability to purchase any services from our website. Nationvoice would like to extend a formal apology for the lack of communication during this service interruption. Due to the overwhelming amount of requests, we could not respond to any NationVoice Support or Sales inquiries via our web based ticket or phone systems. Going forward, we will no longer be doing business with Ventrilo.  We will instead be continuing service for all customers with myMumble. This is our second attempt to reach out to those whom were actively using our services on April 16th, 2014. If you’re receiving this email and have already received a refund from Nationvoice directly, or through other channels such as PayPal or your card issuing bank, then we cannot qualify you for the offer below to re-establish your service.


 We are going to be providing FREE service for the term of your paid service subscription.  All that you need to do is submit your proof of purchase of your Ventrilo monthly, quarterly, bi-annual, or yearly service, and email address used to register your account via a Sales ticket to myMumble.com.  We will also be including our proprietary AFK/Idle script, which will move inactive users to the channel of your choosing.  Please also include your preference of location from our Network Map as well, as we offer many new locations that Ventrilo did not offer. In 2012, we did launch our Mumble division, along with the option for customers to switch from Ventrilo to Mumble as needed.  At this time, myMumble is only providing Mumble software, which our user base has found to be far superior, and dramatically easier to maintain and support.  NationVoice would like to thank all of it’s customers for the years of service, and the community support received since it’s inception.


From 2004, NationVoice was the #2 most popular search term for signing up for Ventrilo services, and over the years, Nationvoice has contributed support to the community in many forms, to include Technical Support on the Ventrilo forums, gaming conferences, tournaments, financial sponsoring of major gaming groups, and events at our own expense.  We did so to offer not only our customers, but gamers in general, the experience that is associated with Ventrilo.  This was not something we saw from our competitors, particularly upon the developmental stages of the Ventrilo brand.


Since the summer of 2012, NationVoice has been under the primary operation of a single employee, which, under normal circumstances, did quite well with regards to customer support and service.  NationVoice has had a few subcontractors to do some maintenance work to keep the servers online with minimum interruption.  However, due to unforeseen acts of nature, deteriorating relationship with Flagship Industries, server compromises, and the removal of several untrustworthy contractors, the business end of NationVoice has been handled personally by the owner.  The NationVoice website was also removed repeatedly (May 2010 and April 2011 respectively) from the Ventrilo.com hosting providers page. This repeatedly caused severe loss of business, as that was the primary source of our website traffic, next to industry word-of-mouth. The decision on both occasions to remove Nationvoice as an official provider of Ventrilo services on the Ventrilo.com hosting page were not related in anyway to unpaid license fees.


The hosting page removal from April 2011 was due to a non-violation of our License Agreement, with Flagship Industries and all attempts to communicate with Flagship Industries over the last 3 years to restore our listing and reputation which included emails, phone calls, text messages, and confirmed postal mail have gone ignored.  Our most recent attempts, as of April of 2014 in attempt to resolve the license fee issues with Flagship was met with the same treatment.  As such, NationVoice is no longer sponsoring, endorsing or providing the Ventrilo software.



Regards,

John Cannarozzo
Owner, NationVoice Communications, LLC

Well it was fun while it lasted. Looks like my services will be moving to myMumble.com. We shall see how it goes...


98
General Discussion / MFU Pre-Alpha Ver: 1.12
« Last post by Andy on June 02, 2014, 10:59:09 AM »

MFU Pre-Alpha Ver: 1.12 -- COMPLETE --









- Fixed an issue with the Provisioner quest. The mobs where not spawning because the wrong switch was selected. This has been corrected.

- The two wandering rat spawns in Ritwald are now dependent on having the "Used Equipment Voucher" in inventory. This should prevent players from having any encounters before they have their starting gear.

- Edited and corrected dialog for Reginald Bon'Claire.

- Changed dialog a bit when receiving starting gear from Von.

- added the upgraded versions of the starter weapons for completing the beginning class quests for the soldier and curate. The provisioner will receive 1,000gp which they can purchase two lesser daggers with or use as they please.

- Added new map, Ritwald Gospel Chambers. Still closed to general play test. Requires GTB (Game Tester Book) to access area.

- Renamed Town Tunic and Cap to Ritwald Town Tunic & Cap.

- Working out a cost structure for itemization. The current setup seem to be hit or miss. I am leaning towards a multiplier system that adjusts cost dynamically based on the added to an item. More on this later. In the mean time I am just going to add some of the existing items from the base program for players to buy.

- Renamed all armor types to better represent their roles in the game.
 1 ) Casual Clothing - This is around town clothing that any class can wear.
 2 ) Common Armor - Basic armor all classes can wear.
 3 ) Soldier Armor - Class specific armor for the Soldier Class.
 4 ) Soldier Shield - All large shields have been reclassified as Soldier Shields.
 5 ) Curate Armor - Class specific armor for the Curate Class.
 6 ) Curate Shield - All small shields have been reclassified as Curate Shields.
 7 ) Provisioner Armor - Class specific armor for the Provisioner Class.

Note: The class specific armors are intended to help make itemization a little easier. Each time a new piece of armor is introduced it will have a set amount of points assigned to it. These points will be distributed according to the class it is to represent. So if an item has a total of 50 stat points. Those points will be put into key areas that compliment the class they are set for. I am still deciding on which primary stat will represent each class.

- Corrected armor usage references for each class. All classes have access to casual clothing, common armor and their respective class armor types only.

- All actors now start with Ritwald Town Hat and Tunic. Adjusted the value of these items up from 5gp to 50gp. The player can sell them for extra cash to buy supplies etc.

- Removed overlapping of skills in the actor vs class areas. All skills are now assigned by class. No skills are assigned to an actor by default.

- Currently working on naming structure for each class of armor. Taking a break.

- Defined a conversion rate for standardizing armor statistics. All armor pieces are based on a defense rating point value. Armor has two basic groups of stats, primary and secondary.

Primary Stats: Attack (ATK), Defense (DEF), Agility (AGI), Luck (LUK)
Secondary Stats:  Magic Attack (MAT), Magic Defense (MDF), Maximum Hit Points (MHP), Maximum Magic Points (MMP).

- Completed the armor sets for the 3 classes.

- Removed "Equipment Voucher" and replace with class specific equipment vouchers.

- Corrected all entries for all 3 starting classes to use the new equipment vouchers.

- Rewrote the event for Von Bon'Claire in the Ritwald Sword & Shield.

- The class armor is done but not attainable in the game yet. This will be corrected with the next update.

Plans for next update:

- Work on Ritwald Gospel Services.

- When a character levels up, their hp/mp restores.

- Work on main story line.

- Misc stuff as I find it.





99
General Discussion / MFU Pre-Alpha Ver: 1.11
« Last post by Andy on May 18, 2014, 03:26:46 PM »

MFU Pre-Alpha Ver: 1.11 -- COMPLETE --









Notes: This weeks 1.11 update is done. The 1.12 update will include some basic itemization and some side quests. All 3 starting class quests are completed. Please feel free to play through the starter quests and give me some feed back.

If you are not already a play tester. Register on the forums and send me a PM requesting to be made a play tester.

Thanks Andy
The DDCN Administrator


- Added two additional slime spawns to the Soldier starter quest. Learned a trick that allows all spawns to stop at the same time if the main slime is defeated.

- Adjusted all Thug spawns for the Donald Fhin quest to be event touch instead of player touch. This will make them harder to avoid when passing through the Ritwald Forest.

- Rewriting the Thug spawn event for the Donald Fhin quest. Expanded the Ritwald Forest encounters. If the player encounters the Thug Boss and defeats him all thug encounters are turned off in the Ritwald Forest. The Thug Boss gives the player a stern warning and the the party gains +1000xp.

- Fixed VSE DR 1% on the Thug encounters. Was being called in the wrong place like the previous events where before being fixed.

- Added 3 new items. Emerald, Ruby and Diamond. For the moment they are to sell to merchants so the player can make some money.

- Renamed cure poison cycle to Weeping Peddle Plant under common events. Added some additional text and a small HP regen effect that happens after use if the character is poisoned. Changed it so if the player interacts with the weeping peddle plant it gives them a message it cures poison.

- Fixed all instances of the weeping peddle plants in Ritwald Forest.

- Lowered entrance cost require to 1,000gp from 10,000 for first interaction with the Merchant Banker at the Reginald Bon'Claire house.

- Changed the merchant banker outside the gate to require a game tester book to see.

- Started Provisioner quest line.

- Finished Provisioner Quest line... finally :)

- Fixed various encounter bugs.





100
General Discussion / Re: MFU Pre-Alpha Ver: 1.10
« Last post by Andy on May 16, 2014, 10:03:05 AM »
Click "Home" on the forum menu. Look to the left. The DL link is listed just above the gallery icon.
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