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Game Tips and Tricks / Star Wars: Galaxy of Heroes Mods (In Progress)
« Last post by Andy on November 30, 2017, 05:06:38 AM »
*** IN PROGRESS ***

Mod Types: (MB # = Mod Battle Encounter Location)
MB 1: Health (SB 2/Max: +2.5%/+5%) Increases character hit points.
MB 2: Defense (SB 2/Max +2.5%/+5%) Increases character defense against damage.
MB 3: Critical Damage (SB 4/Max +15%/+30%) Increases character damage on critical hits.
MB 4: Critical Chance (SB 2/Max +2.5%/+5%) Increases character ability to land critical hits.
MB 5: Tenacity (SB 2/Max +5%/+10%) Increases character ability to resist debuffs.
MB 6: Offense (SB 4/Max +5%/+10%) Increases character base damage.
MB 7: Potency (SB 2/Max +5%/+10%) Increases character ability to land debuffs.
MB 8: Speed (SB 4/Max +5%/+10%) Increases character speed.
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General Discussion / T-Virus 2017
« Last post by Andy on November 23, 2017, 03:35:41 PM »
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General Discussion / Re: Judge Dredd vs Judge Judy
« Last post by Angeles on November 22, 2017, 09:31:56 AM »
That's funny Andy. Made me chuckle. Thanks for sharing.
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General Discussion / Judge Dredd vs Judge Judy
« Last post by Andy on October 25, 2017, 05:15:21 AM »
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General Discussion / Re: B-Movies
« Last post by Andy on October 10, 2017, 10:15:37 AM »
Sorry I missed your post. How do you do what?
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General Discussion / Re: B-Movies
« Last post by Richadeto on September 16, 2017, 05:03:39 AM »
How do I do this?
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General Discussion / MFU Pre-Alpha Ver: MFU Pre-Alpha Ver: P:TB_ver1.07
« Last post by Andy on September 07, 2017, 11:45:15 AM »

Patanica: The Beginning Pre-Alpha Ver: MFU Pre-Alpha Ver: P:TB_ver1.07 -- COMPLETE --









MFU Pre-Alpha Ver: P:TB_ver1.07

- Patched engine to latest version

- Set standardized formula for weapon pricing.
- Completed Merchant Banker Event. Rewrote and streamlined the event.
- Implementing new damage types for a more robust combat system. Weapon damage is now divided into three sub-damage types. All weapons will fall into Bludgeon, Pierce or Slash damage types. Some enemies will have resistances or vulnerabilities to specific damage types. The three main classes will favor one type of weapon damage. Curates will favor Bludgeon, Provisioners will favor Pierce damage and Soldiers will favor Slash damage.

All abilities will be updated to reflect types to encompass the updated system.

Updated Element Types List:
- Kinetic (changed from Physical)
- Fire
- Water
- Lightning (changed from Thunder)
- Ice
- Earth
- Air
- Light
- Darkness
- Bludgeon
- Pierce
- Slash
- Void
- Poison

This will allow an added layer of depth to combat.

- Enemies and armor are being updated to the new system.
- Various map fixes to Town of Ritwald and Ritwald Forest.
- Fixes to Town of Ritwald lead to partial redesign. The map is different ;-)





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General Discussion / B-Movies
« Last post by Andy on August 06, 2017, 07:38:01 PM »
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General Discussion / 2am, go back to bed
« Last post by Andy on July 23, 2017, 07:17:19 AM »
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General Discussion / The College Fund
« Last post by Andy on July 20, 2017, 05:48:55 AM »
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