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General Discussion / Re: B-Movies
« Last post by Andy on October 10, 2017, 10:15:37 AM »
Sorry I missed your post. How do you do what?
General Discussion / Re: B-Movies
« Last post by Richadeto on September 16, 2017, 05:03:39 AM »
How do I do this?
General Discussion / MFU Pre-Alpha Ver: MFU Pre-Alpha Ver: P:TB_ver1.07
« Last post by Andy on September 07, 2017, 11:45:15 AM »

Patanica: The Beginning Pre-Alpha Ver: MFU Pre-Alpha Ver: P:TB_ver1.07 -- COMPLETE --

MFU Pre-Alpha Ver: P:TB_ver1.07

- Patched engine to latest version

- Set standardized formula for weapon pricing.
- Completed Merchant Banker Event. Rewrote and streamlined the event.
- Implementing new damage types for a more robust combat system. Weapon damage is now divided into three sub-damage types. All weapons will fall into Bludgeon, Pierce or Slash damage types. Some enemies will have resistances or vulnerabilities to specific damage types. The three main classes will favor one type of weapon damage. Curates will favor Bludgeon, Provisioners will favor Pierce damage and Soldiers will favor Slash damage.

All abilities will be updated to reflect types to encompass the updated system.

Updated Element Types List:
- Kinetic (changed from Physical)
- Fire
- Water
- Lightning (changed from Thunder)
- Ice
- Earth
- Air
- Light
- Darkness
- Bludgeon
- Pierce
- Slash
- Void
- Poison

This will allow an added layer of depth to combat.

- Enemies and armor are being updated to the new system.
- Various map fixes to Town of Ritwald and Ritwald Forest.
- Fixes to Town of Ritwald lead to partial redesign. The map is different ;-)

General Discussion / B-Movies
« Last post by Andy on August 06, 2017, 07:38:01 PM »
General Discussion / 2am, go back to bed
« Last post by Andy on July 23, 2017, 07:17:19 AM »
General Discussion / The College Fund
« Last post by Andy on July 20, 2017, 05:48:55 AM »
General Discussion / Stinky Cheese
« Last post by Andy on July 13, 2017, 08:45:25 AM »
General Discussion / KIll, Fetch Collect
« Last post by Andy on June 29, 2017, 04:26:45 AM »
KIll, Fetch Collect;sa=view;id=391

I have an idea kicking around in my head about some repeatable quest templates. I boiled it down to three basic quest types.

- Kill Quests: The player has to eliminate a specific number of enemies or a specific target.
- Fetch Quests: The player has to retrieve a specific item(s) from somewhere in the game world. Normally only used for specialized instances. May have a large impact on the game world.
- Collect Quests: The player has to collect a general item for turn in to receive a small reward. Commonly used for bounty quests like collecting pelts, etc. The collect quests are designed to have no impact on the overall game world.
General Discussion / Cock Pop Solo
« Last post by Andy on June 24, 2017, 02:58:29 PM »
General Discussion / It's Vagik!
« Last post by Andy on June 15, 2017, 09:09:25 AM »
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