Author Topic: KIll, Fetch Collect  (Read 310 times)

Offline Andy

  • The DDC Admin
  • DDCN Admin
  • Sr. Member
  • *
  • Posts: 376
  • Karma: +0/-0
  • Just goofing off...
  • View Gallery
    • The Day Dreamers Consortium Network
KIll, Fetch Collect
« on: June 29, 2017, 04:26:45 AM »
KIll, Fetch Collect;sa=view;id=391

I have an idea kicking around in my head about some repeatable quest templates. I boiled it down to three basic quest types.

- Kill Quests: The player has to eliminate a specific number of enemies or a specific target.
- Fetch Quests: The player has to retrieve a specific item(s) from somewhere in the game world. Normally only used for specialized instances. May have a large impact on the game world.
- Collect Quests: The player has to collect a general item for turn in to receive a small reward. Commonly used for bounty quests like collecting pelts, etc. The collect quests are designed to have no impact on the overall game world.
a lot of hard work goes into easy
The DDC Network